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War and Order Mystic College Cost: Azurite for Every Branch

War and Order Mystic College cost: 1,778,530 azurite for all research, 416,990 per main branch, plus 175,450 for building levels 2 to 10.

Updated: November 2, 2026

The short answer

Researching everything at the War and Order Mystic College costs 1,778,530 azurite. Infantry, Cavalry, Archer and Mage cost 416,990 each, and Angel costs 110,570 because it has only two research items instead of six. The building itself adds 175,450 azurite for levels 2 to 10, so the full total is 1,953,980.

If you focus on one main branch, research plus the building to level 10 comes to 592,440 azurite. These numbers come from the same data as the Mystic College planner and have not been checked in the game.

BranchResearch itemsLevelsAzurite
Infantry630416,990
Cavalry630416,990
Archer630416,990
Mage630416,990
Angel210110,570
All branches261301,778,530

The building: levels 2 to 10

Mystic College level 1 has no azurite cost and requires Castle 31. Each level after that gets more expensive, with level 10 alone at 38,190. Levels 6 to 10 list azurite only, and levels 2 to 5 also need food, wood, stone and iron. Level 2 wood is listed as 2,849,000 against 28,490,000 food, while food and wood match at the next three levels, so it may be a typo. Treat that value as unconfirmed.

LevelAzuriteRunning azuriteFoodWood
24,3204,32028,490,0002,849,000
37,54011,86051,170,00051,170,000
411,04022,90070,430,00070,430,000
515,46038,36090,330,00090,330,000
618,43056,79000
722,11078,90000
826,530105,43000
931,830137,26000
1038,190175,45000

Cost of each research in a main branch

The four main branches share one price table, with the research items listed in the same order. Each item has five levels. The College column shows the Mystic College level needed for levels 1 to 5, and a single number means it stays the same throughout. A research also needs level 3 of the items it depends on, which the planner can add for you.

PositionInfantry / Cavalry / Archer / MageAzurite, levels 1-5College level
1Exhilaration / Dodge / Mage Killer / Fatal Hit39,9601, 2, 3, 4, 5
2Toughness / Savage Impact / Split Arrow / Fanaticism70,6105
3Elite Infantry / Elite Cavalry / Elite Archers / Elite Mages66,3206
4Dragon Armor / Gold Horseshoes / Dragon Bow / Phoenix Wand76,2308
5Dragon Scale Shield / Magic Barrier / Dragonslayer Arrow / Pierce Armor Skill76,2307
6Intervene / Wild Instinct / Rain of Arrows / Spell87,6409, 9, 9, 10, 10

Where the azurite goes inside a branch

Costs rise with each level, so the last two levels are the expensive part. Taking all six items in a main branch to level 3 costs 175,280 azurite. Levels 4 and 5 add the remaining 241,710, or 58% of the branch.

The last item, such as Intervene for Infantry, needs Mystic College 9 and level 3 of the five items before it. That minimum route costs 138,450 azurite for the prerequisites, 8,080 for its first level and 137,260 for the building to level 9, or 283,790 in all. Its levels 4 and 5 need the building at level 10, another 38,190 on top of the research itself.

Positions 4 and 5 have the same price but different building requirements. Dragon Scale Shield and its counterparts need College 7, while Dragon Armor and its counterparts need College 8. So the position 5 item is open one building level earlier, which saves 26,530 azurite if you take it first. Once the building is done, a second main branch costs only its 416,990 of research.

Angel: the cheaper branch

Angel has just Blazing Soul and Flame Missile. With the building taken to level 5, which covers every Angel level, the branch costs 148,930 azurite. That is a much smaller commitment than any other branch, at about 27% of a main branch's research.

ResearchAzuriteCollege level, Lv 1-5Effect at level 5
Blazing Soul39,9601, 2, 3, 4, 5Increases damage of Angels' Sacred Flame by 24%.
Flame Missile70,6103, 3, 3, 5, 5Angels' normal attack deals additional 20% damage to one enemy nearest the target.

What level 5 gives

These are the level 5 values in the data for the shorter effects. Some abilities have longer conditions, such as Intervene, Wild Instinct, Rain of Arrows and Spell, and the planner shows those in full. We have fixed small typos in the wording. The data gives you the effect, not its value in a fight, so we do not rank them.

BranchResearchAzuriteEffect at level 5
InfantryExhilaration39,960Increase HP of Infantry by 18%.
InfantryToughness70,610Infantry take 20% less attack damage.
InfantryElite Infantry66,320Increases base HP of Infantry by 100.
InfantryDragon Armor76,230Reduces Damage taken by infantry during Cross-Realm battles by 20%.
InfantryDragon Scale Shield76,230Increases base Defense of Infantry by 15 when attacked by Archers.
CavalryDodge39,960Cavalry have a 16% chance to dodge enemy attacks.
CavalrySavage Impact70,610Cavalry attacks have 21% chance to Stun targeted enemies.
CavalryElite Cavalry66,320Increases base HP of Cavalry by 100.
CavalryGold Horseshoes76,230Reduces Damage taken by Cavalry during Cross-Realm battles by 20%.
CavalryMagic Barrier76,230Increases base Defense of Cavalry by 15 when attacked by Mages.
ArcherMage Killer39,960Archers deal 24% more damage to Mages.
ArcherSplit Arrow70,610Archers have an 18% chance to simultaneously hit 3 enemies in the front.
ArcherElite Archers66,320Increases base Attack of Archers by 10.
ArcherDragon Bow76,230Increases Damage dealt by Archers during Cross-Realm battles by 20%.
ArcherDragonslayer Arrow76,230Increases base Attack of Archers by 15 when Attacking Cavalry.
MageFatal Hit39,960Mages have a 16% chance of dealing higher damage to the enemy each attack.
MageFanaticism70,610Mage Attack Damage increased by 20%.
MageElite Mages66,320Increases base Attack of Mages by 10.
MagePhoenix Wand76,230Increases Damage dealt by Mages during Cross-Realm battles by 20%.
MagePierce Armor Skill76,230Increases base Attack of Mages by 15 when Attacking Infantry.

Resources and data doubts

Research is mostly an azurite cost. Food, wood, stone and iron appear only on some level 1 rows, adding up to about 90.6M food and 88.4M wood across the whole tree. The planner tracks azurite only. A few requirement values also look odd, so check them before you plan around them:

  • Mage Killer needs Mystic College 3 and then 4, and Fatal Hit needs 4 from its first level. The first items in other branches start at College level 1.
  • Flame Missile asks for College 3 at levels 1 to 3 and College 5 at levels 4 and 5, while the second item in every other branch asks for College 5 from its first level.
  • Research lists no food, wood, stone or iron above level 1, and nine of the first-level rows list none at all. That may be correct or may be a gap in the data.

Plan it for your own account

In the Mystic College planner, enter your building level and raise research in each branch. It shows the azurite per branch, the College level your plan needs and the azurite still missing for the building. To see a building level's full resource cost, use Buildings, which can also send an azurite total to the Azurite Calculator for a finish date. Your plan saves in your browser with no account, and nothing connects to your game account.

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