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War and Order Training Speed: Seconds per Troop and Speedups

War and Order training speed from in-game tests: 118.05 seconds per T12 troop at 99.6%, 86.88 at 180.6%. What is measured, what is estimated, and what Speedups buy.

Updated: November 2, 2026

The short answer

War and Order training speed comes down to seconds per troop. With no title or National bonus, one T12 troop takes 118.05 seconds at 99.6% recruitment speed, 101.39 seconds at 136.7%, and 86.88 seconds at 180.6%. Seven days of Speedups therefore trains about 5,123, 5,965 and 6,961 T12 troops.

Only those T12 timings come from in-game measurement. Other tiers, batch size effects, gem costs and title or National multipliers are not confirmed, and this post marks which is which.

What was measured

Six tests were run on 2,202 T12 troops with no buffs. They are the only game measurements behind the Speedups calculator. The last column shows what the calculator's formula gives at each speed.

SpeedTime for 2,202 T12Seconds per troopFormula
99.6%3d 0h 12m 14s118.05118.05
107.6%2d 19h 15m 30s109.96114.01
136.7%2d 14h 0m 53s101.39101.39
144.7%2d 9h 46m 1s94.4498.39
180.6%2d 5h 8m 28s86.8886.88
188.6%2d 1h 30m 4s80.9384.67

The formula, and the three points it misses

Three of the tests, at 99.6%, 136.7% and 180.6%, sit on one curve: seconds per T12 troop = 26,654.79 / (speed + 126.2). The calculator uses that curve. It means speed has diminishing returns in seconds, though not by much across this range. Going from 99.6% to 136.7% cuts 14.1% off training time, and going from 136.7% to 180.6% cuts 14.3%. Each speed point saves about 0.45 seconds per troop in the first stretch and 0.33 in the second.

The other three tests do not fit. Each is 8 points above one of those speeds, and each took exactly 0.9315 times as long as its lower partner, which is 6.85% less. Adding 8 points on the curve would save less than that. We do not know what supplied those 8 points, so it may be a source that works differently from plain speed. If your speed includes the same source, the game could be quicker than the calculator, by about 3.5% to 4.4% in these tests.

The calculator treats 99.6% to 180.6% as the measured range and continues the same curve beyond it, so a result at 247.7% (71.29 seconds) is an estimate. Nothing below 99.6% has been tested, and the only test above 180.6% is the 188.6% run that does not fit the curve.

Other tiers are estimates

Times for other tiers use fixed ratios to T12 from the source data, and those ratios have not been measured. Because of that, every row but T12 is an estimate, and so are all the gem figures. Points per hour are the event points for that tier multiplied by troops trained in an hour at 180.6%.

By these numbers T13 earns the most points per Speedup hour, about 6% more than T12 and 16% more than T14. If you are spending Speedups for event points, that is worth checking with a small batch in the game before committing a large stack.

TierSeconds at 180.6%StatusEvent pointsPoints per hourGems per troop
T1060.52Estimate965,7111.37
T1171.90Estimate1206,0081.60
T1286.88Measured1506,2151.90
T13103.66Estimate1906,5992.23
T14145.00Estimate2305,7103.06

Title and National bonuses are unconfirmed

Enter your speed without title and National, because the tests were run without them. The tool then applies each as a separate multiplier on time, from the source data. Baron (+5) takes 2.5% off, Grand Duke (+6) takes 4.8%, National +8 takes 5.6% and National +26 takes 18.3%.

Those numbers look large next to the curve. Adding 26 points directly at 180.6% would cut only about 7.8%, against 18.3% from the multiplier. The speed shown in the game may already include these bonuses, in which case they would be counted twice. So treat any buffed result as approximate.

What this means for planning

Speedups scale in a straight line, so hours are easy to convert: troops = Speedup seconds / seconds per troop. In this calculator, normal and recruitment Speedups count the same. Whether the game treats them the same for your troops is something to check.

Large armies are where this adds up. The Formations tool's example of a March Size of 350,000 would take about 8,447 hours of Speedups in T12 at 180.6%, or 352 days, if you trained every troop from nothing. Real lineups mix tiers and you will already own troops, so use Formations to get the troop counts for each group, then enter only what you are missing as a target in Speedups. It will show the hours you are short and what gems would cover the gap, with the gem figure as an estimate.

The batch size in the tool only changes the per-batch figures. The effect of batch size on training time in the game has not been measured.

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